Struct SyncSceneToStreamJob | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct SyncSceneToStreamJob

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public struct SyncSceneToStreamJob : IAnimationJob

    Fields

    sceneHandles

    Declaration
    public NativeArray<TransformSceneHandle> sceneHandles
    Field Value
    Type Description
    NativeArray<TransformSceneHandle>

    streamHandles

    Declaration
    public NativeArray<TransformStreamHandle> streamHandles
    Field Value
    Type Description
    NativeArray<TransformStreamHandle>

    syncSceneToStream

    Declaration
    public BitArray syncSceneToStream
    Field Value
    Type Description
    BitArray

    Methods

    ProcessAnimation(AnimationStream)

    Declaration
    public void ProcessAnimation(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream

    ProcessRootMotion(AnimationStream)

    Declaration
    public void ProcessRootMotion(AnimationStream stream)
    Parameters
    Type Name Description
    AnimationStream stream
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023