Class ProblemDefinition | AI Planner | 0.2.4-preview.3
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    Class ProblemDefinition

    A ScriptableObject holding serialized data defining a planning problem.

    Inheritance
    Object
    Object
    ScriptableObject
    ProblemDefinition
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.AI.Planner.Traits
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.ai.planner@0.2/manual/ProblemDefinition.html")]
    [CreateAssetMenu(fileName = "New Problem Definition", menuName = "AI/Planner/Problem Definition")]
    public class ProblemDefinition : ScriptableObject

    Properties

    SystemsProviderType

    The type corresponding to the class capable of initializing the planning systems for this problem definition. Returns null if the type cannot be found, which can occur if code has not yet been generated.

    Declaration
    public Type SystemsProviderType { get; }
    Property Value
    Type Description
    Type
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    Generated by DocFX on 18 October 2023