Interface ITraitBasedStateConverter
An interface denoting the implementation of a state converter for trait-based planning states. A state converter
creates planning state representations from game state data.
Syntax
public interface ITraitBasedStateConverter
Methods
CreateState(Entity, IEnumerable<Entity>)
Creates a planning state from a set of entities holding traits. Only traits covered by the converter's
associated ProblemDefinition will be included.
Declaration
IStateKey CreateState(Entity planningAgent, IEnumerable<Entity> traitBasedObjects = null)
Parameters
Type |
Name |
Description |
Entity |
planningAgent |
The entity representing the planning agent.
|
IEnumerable<Entity> |
traitBasedObjects |
The entities representing objects to be included in the planning state.
|
Returns
Type |
Description |
IStateKey |
A planning state instance representing the given objects.
|
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