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    Namespace Unity.AI.Planner

    Classes

    PlannerScheduler<TStateKey, TActionKey, TStateManager, TStateData, TStateDataContext, TActionScheduler, THeuristic, TTerminationEvaluator>

    Schedules all planner jobs for one iteration of the planner

    Structs

    ActionResult

    Action result information for an action node in the plan

    Interfaces

    IActionKey

    An interface that marks an implementation of an action key to access a specific instance of an action

    IHeuristic<TStateData>

    An interface that marks an implementation of a heuristic for estimating the value of a state in a specific domain

    IPlan<TStateKey, TActionKey>

    An interface that marks an implementation of a data structure used by the planner to store the results of planning

    IStateData

    An interface that marks an implementation of state data (custom per domain) to be used by the planner

    IStateDataContext<TStateKey, TStateData>

    An interface that marks an implementation of a wrapper context for managing states within a domain. Not all domain language implementations may require a state data context, but for those that do (e.g. Entities-based) it provides a way to work with states in a detached manager from the StateManager (e.g. within jobs) and queue any changes up for playback later.

    IStateKey

    An interface that marks an implementation of a state key to access state data in a domain

    IStateManager<TStateKey, TStateData, TStateDataContext>

    A state manager

    ITerminationEvaluator<TStateData>

    An interface that marks an implementation of a state termination evaluator; Terminal states are not evaluated further by the planner

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