Interface IStateManager<TStateKey, TStateData, TStateDataContext> | Package Manager UI website
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    Interface IStateManager<TStateKey, TStateData, TStateDataContext>

    A state manager

    Namespace: Unity.AI.Planner
    Syntax
    public interface IStateManager<TStateKey, TStateData, TStateDataContext> : IEqualityComparer<TStateData> where TStateKey : struct, IEquatable<TStateKey> where TStateData : struct where TStateDataContext : struct, IStateDataContext<TStateKey, TStateData>
    Type Parameters
    Name Description
    TStateKey

    StateKey type

    TStateData

    StateData type

    TStateDataContext

    StateDataContext type

    Methods

    CopyState(TStateKey)

    Copy an existing state

    Declaration
    TStateKey CopyState(TStateKey stateKey)
    Parameters
    Type Name Description
    TStateKey stateKey

    Key to access the state to copy

    Returns
    Type Description
    TStateKey

    Copied state

    CopyStateData(TStateData)

    Copy an existing state

    Declaration
    TStateData CopyStateData(TStateData stateData)
    Parameters
    Type Name Description
    TStateData stateData

    Existing state to copy

    Returns
    Type Description
    TStateData

    Copied state

    CreateStateData()

    Create a new state

    Declaration
    TStateData CreateStateData()
    Returns
    Type Description
    TStateData

    Newly created state

    DestroyState(TStateKey)

    Destroy a state

    Declaration
    void DestroyState(TStateKey stateKey)
    Parameters
    Type Name Description
    TStateKey stateKey

    Key to access the state that should be destroyed

    GetStateData(TStateKey, Boolean)

    Get the state data for a given key

    Declaration
    TStateData GetStateData(TStateKey stateKey, bool readWrite)
    Parameters
    Type Name Description
    TStateKey stateKey

    Key to access the state

    System.Boolean readWrite

    Whether the state needs write-back capabilities

    Returns
    Type Description
    TStateData

    State data for the given key

    GetStateDataContext()

    Get a wrapper context to access states in a detached manner (e.g. within jobs); See IStateDataContext<TStateKey, TStateData>

    Declaration
    TStateDataContext GetStateDataContext()
    Returns
    Type Description
    TStateDataContext

    GetStateDataKey(TStateData)

    Get the key used to access the state data

    Declaration
    TStateKey GetStateDataKey(TStateData stateData)
    Parameters
    Type Name Description
    TStateData stateData

    State data

    Returns
    Type Description
    TStateKey

    Key that can be used to access the state

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