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    Struct Location

    A custom trait for locations, since it is commonly used in domains

    Namespace: Unity.AI.Planner.DomainLanguage.TraitBased
    Syntax
    [Serializable]
    public struct Location : ICustomTrait<Location>, ICustomTrait, ITrait<Location>, ITrait, IComponentData, IEquatable<Location>

    Fields

    Forward

    The forward vector of the location

    Declaration
    public Vector3 Forward
    Field Value
    Type Description
    Vector3

    Position

    The position of the location

    Declaration
    public Vector3 Position
    Field Value
    Type Description
    Vector3

    TransformInstanceID

    The ID of the transform of the location

    Declaration
    public int TransformInstanceID
    Field Value
    Type Description
    System.Int32

    Properties

    Transform

    The transform of the location

    Declaration
    public Transform Transform { get; set; }
    Property Value
    Type Description
    Transform

    Methods

    Equals(Location)

    Compares the location to another

    Declaration
    public bool Equals(Location other)
    Parameters
    Type Name Description
    Location other

    Another location to which the location is compared

    Returns
    Type Description
    System.Boolean

    Returns true if the two locations are equal

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    SetComponentData(EntityManager, Entity)

    Sets the component on a given domain object

    Declaration
    public void SetComponentData(EntityManager entityManager, Entity domainObjectEntity)
    Parameters
    Type Name Description
    EntityManager entityManager

    The entity manager for the world containing the domain object entity

    Entity domainObjectEntity

    The domain object for which the trait is set

    Implements
    ITrait.SetComponentData(EntityManager, Entity)

    SetField(String, Object)

    Set a field on the trait (alternative to using reflection)

    Declaration
    public void SetField(string fieldName, object value)
    Parameters
    Type Name Description
    System.String fieldName

    Name of the field

    System.Object value

    Value to set

    Implements
    ITrait.SetField(String, Object)

    SetTraitMask(EntityManager, Entity)

    Sets the flag corresponding to the trait in an object's trait mask

    Declaration
    public void SetTraitMask(EntityManager entityManager, Entity domainObjectEntity)
    Parameters
    Type Name Description
    EntityManager entityManager

    The entity manager for the world in which the domain object entity exists

    Entity domainObjectEntity

    The domain object entity for which the trait is set

    Implements
    ITrait.SetTraitMask(EntityManager, Entity)
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