Namespace Global Namespace
Classes
AgentLinkMover
Move an agent when traversing a OffMeshLink given specific animated methods
ClickToMove
Use physics raycast hit from mouse click to set agent destination
DestroyOnTrigger
Destroy owning GameObject if any collider with a specific tag is trespassing
DungeonManager
Initialize dungeon tiles with a specified width and height
EnableIffSleeping
Enables a behaviour when a rigidbody settles movement otherwise disables the behaviour
FreeCam
Manipulating the camera with standard inputs
LocalNavMeshBuilder
Build and update a localized navmesh from the sources marked by NavMeshSourceTag
MeshTool
Manipulation tool for displacing the vertices in a list of meshes
NavMeshModifierVolumeInPrefabTests
NavMeshPrefabInstance
Associate existing NavMesh data to a prefab
NavMeshSourceTag
Tagging component for use with the LocalNavMeshBuilder Supports mesh-filter and terrain - can be extended to physics and/or primitives
NavMeshSurfaceInPrefabTests
NavMeshSurfaceInPrefabVariantTests
Oscillator
Makes a transform oscillate relative to its start position
PrefabSavingUtil
PrefabStageAutoSavingUtil
RandomInstancing
Fill 5x5 tiles around the local position procedurally by instantiating prefabs at random positions/orientations
RandomWalk
Walk to a random position and repeat
SpawnPrefabOnKeyDown
Prefab spawner with a key input