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    Namespace Global Namespace

    Classes

    AgentLinkMover

    Move an agent when traversing a OffMeshLink given specific animated methods

    ClickToMove

    Use physics raycast hit from mouse click to set agent destination

    DestroyOnTrigger

    Destroy owning GameObject if any collider with a specific tag is trespassing

    DungeonManager

    Initialize dungeon tiles with a specified width and height

    EnableIffSleeping

    Enables a behaviour when a rigidbody settles movement otherwise disables the behaviour

    FreeCam

    Manipulating the camera with standard inputs

    LocalNavMeshBuilder

    Build and update a localized navmesh from the sources marked by NavMeshSourceTag

    MeshTool

    Manipulation tool for displacing the vertices in a list of meshes

    NavMeshModifierVolumeInPrefabTests

    NavMeshPrefabInstance

    Associate existing NavMesh data to a prefab

    NavMeshSourceTag

    Tagging component for use with the LocalNavMeshBuilder Supports mesh-filter and terrain - can be extended to physics and/or primitives

    NavMeshSurfaceInPrefabTests

    NavMeshSurfaceInPrefabVariantTests

    Oscillator

    Makes a transform oscillate relative to its start position

    PrefabSavingUtil

    PrefabStageAutoSavingUtil

    RandomInstancing

    Fill 5x5 tiles around the local position procedurally by instantiating prefabs at random positions/orientations

    RandomWalk

    Walk to a random position and repeat

    SpawnPrefabOnKeyDown

    Prefab spawner with a key input

    Enums

    FreeCam.RotationAxes

    MeshTool.ExtrudeMethod

    OffMeshLinkMoveMethod

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