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    Class ComputeTensorData

    Represents data storage for a Tensor as a compute buffer, for GPUCompute backend.

    Inheritance
    object
    ComputeTensorData
    Implements
    ITensorData
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.InferenceEngine
    Assembly: Unity.InferenceEngine.dll
    Syntax
    [MovedFrom("Unity.Sentis")]
    public class ComputeTensorData : ITensorData, IDisposable

    Constructors

    ComputeTensorData(int, bool)

    Initializes and returns an instance of ComputeTensorData, and allocates storage for a tensor with the shape of shape.

    Declaration
    public ComputeTensorData(int count, bool clearOnInit = false)
    Parameters
    Type Name Description
    int count

    The number of elements.

    bool clearOnInit

    Whether to zero the data on allocation. The default value is false.

    Properties

    backendType

    The device backend (CPU, GPU compute, or GPU pixel) where the tensor data is stored.

    Declaration
    public BackendType backendType { get; }
    Property Value
    Type Description
    BackendType
    Remarks

    Returns CPU, GPUCompute, or GPUPixel. Use this to determine whether data is on CPU or GPU before calling Download<T>(int) or scheduling Jobs that access the buffer.

    buffer

    The data storage as a compute buffer.

    Declaration
    public ComputeBuffer buffer { get; }
    Property Value
    Type Description
    ComputeBuffer

    maxCapacity

    The maximum count of the stored data elements.

    Declaration
    public int maxCapacity { get; }
    Property Value
    Type Description
    int

    Methods

    CompleteAllPendingOperations()

    Blocking call to make sure that internal data is correctly written to and available for CPU read back.

    Declaration
    public void CompleteAllPendingOperations()
    Remarks

    Call before reading data via Download<T>(int) or IsReadbackRequestDone() when Jobs or GPU operations may still be in progress. For CPU backends, this completes any scheduled Jobs. For GPU backends, this waits for any in-flight transfers.

    Examples

    Complete pending jobs, then download.

      cpuData.fence = job.Schedule(count, 64);
                                                                       worker.Schedule(inputTensor);
                                                                       cpuData.CompleteAllPendingOperations();
                                                                       var data = cpuData.Download<float>(count);
    

    ConvertToCPUTensorData(int)

    Implement this method to convert to CPUTensorData.

    Declaration
    public CPUTensorData ConvertToCPUTensorData(int dstCount)
    Parameters
    Type Name Description
    int dstCount

    The number of elements.

    Returns
    Type Description
    CPUTensorData

    Converted CPUTensorData.

    Dispose()

    Disposes of the ComputeTensorData and any associated memory.

    Declaration
    public void Dispose()

    DownloadAsync<T>(int)

    Awaitable contiguous block of data from internal storage.

    Declaration
    public Awaitable<NativeArray<T>> DownloadAsync<T>(int dstCount) where T : unmanaged
    Parameters
    Type Name Description
    int dstCount

    The number of elements to copy.

    Returns
    Type Description
    Awaitable<NativeArray<T>>

    An Awaitable_1 that resolves to a NativeArray_1 containing the copied data.

    Type Parameters
    Name Description
    T

    The element type of the data (for example, float or int).

    Remarks

    Use this to download data without blocking the main thread. For GPU backends, the readback runs asynchronously. The returned array uses Temp. Dispose of it when finished.

    Examples

    Download without blocking the main thread.

    var data = await tensorData.DownloadAsync<float>(count);
    float value = data[0];
    data.Dispose();

    Download<T>(int)

    Blocking call that returns a contiguous block of data from internal storage.

    Declaration
    public NativeArray<T> Download<T>(int dstCount) where T : unmanaged
    Parameters
    Type Name Description
    int dstCount

    The number of elements to copy.

    Returns
    Type Description
    NativeArray<T>

    A new NativeArray_1 containing the copied data.

    Type Parameters
    Name Description
    T

    The element type of the data (for example, float or int).

    Remarks

    Blocks until the data is available. For GPU backends, this may trigger a synchronous readback. The returned array uses Temp. Dispose of it or use it within the same frame. Call CompleteAllPendingOperations() first if Jobs or GPU work may be pending.

    Examples

    Wait for operations, download data, and dispose the array.

      tensorData.CompleteAllPendingOperations();
                                                                                                                                                                                                                                                                                                                                                                                                                            var data = tensorData.Download<float>(count);
                                                                                                                                                                                                                                                                                                                                                                                                                            float value = data[0];
                                                                                                                                                                                                                                                                                                                                                                                                                            data.Dispose();
    

    ~ComputeTensorData()

    Finalizes the ComputeTensorData.

    Declaration
    protected ~ComputeTensorData()

    IsReadbackRequestDone()

    Checks if asynchronous readback request is done.

    Declaration
    public bool IsReadbackRequestDone()
    Returns
    Type Description
    bool

    true if the readback has completed. Otherwise false.

    Remarks

    Use after calling ReadbackRequest() to poll for completion. When this returns true, the data is available for CPU access. For CPU backends, this completes any pending Job operations and returns true when ready.

    Examples

    Poll for readback completion, then download.

      tensorData.ReadbackRequest();
                                                                                                                                                                                                   while (!tensorData.IsReadbackRequestDone())
                                                                                                                                                                                                       await Task.Yield();
                                                                                                                                                                                                   var data = tensorData.Download<float>(count);
    

    Pin(Tensor, bool)

    Moves the tensor into GPU memory on the GPUCompute backend device.

    Declaration
    public static ComputeTensorData Pin(Tensor X, bool clearOnInit = false)
    Parameters
    Type Name Description
    Tensor X

    The tensor to move to the compute backend.

    bool clearOnInit

    Whether to zero the data on pinning. The default value is false.

    Returns
    Type Description
    ComputeTensorData

    The pinned ComputeTensorData.

    ReadbackRequest()

    Schedules asynchronous readback of the internal data.

    Declaration
    public void ReadbackRequest()
    Remarks

    For GPU backends, initiates a non-blocking transfer from device to CPU. Poll IsReadbackRequestDone() to check completion, then call Download<T>(int) to obtain the data. For CPU backends, this is a no-op; data is already on CPU.

    Examples

    Schedule async readback.

      tensorData.ReadbackRequest();
                                                          // Continue other work, then check IsReadbackRequestDone()
    

    ToString()

    Returns a string that represents the ComputeTensorData.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    The string summary of the ComputeTensorData.

    Overrides
    object.ToString()

    Upload<T>(NativeArray<T>, int)

    Uploads a contiguous block of tensor data to internal storage.

    Declaration
    public void Upload<T>(NativeArray<T> data, int srcCount) where T : unmanaged
    Parameters
    Type Name Description
    NativeArray<T> data

    The source data to copy.

    int srcCount

    The number of elements to copy from data.

    Type Parameters
    Name Description
    T

    The element type of the data (for example, float or int).

    Remarks

    Copies srcCount elements from data into the internal buffer. For GPU backends, this transfers data from CPU to the device. Call CompleteAllPendingOperations() before reading the uploaded data if other operations may be pending.

    Examples

    Upload data to backing storage and wait for completion.

      var data = new NativeArray<float>(256, Allocator.Temp);
                                                                                                                                                                                                                                                                                                                                                                                                                              // Fill data
                                                                                                                                                                                                                                                                                                                                                                                                                              tensorData.Upload(data, 256);
                                                                                                                                                                                                                                                                                                                                                                                                                              tensorData.CompleteAllPendingOperations();
    

    Implements

    ITensorData
    IDisposable
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