docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ManageSceneParams

    Parameters for the Unity.ManageScene tool.

    Inheritance
    object
    ManageSceneParams
    Implements
    IEquatable<ManageSceneParams>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AI.MCP.Editor.Tools.Parameters
    Assembly: Unity.AI.MCP.Editor.dll
    Syntax
    public record ManageSceneParams : IEquatable<ManageSceneParams>

    Properties

    Action

    Gets or sets the operation to perform.

    Declaration
    [McpDescription("Operation to perform", Required = true, Default = SceneAction.GetActive)]
    public SceneAction Action { get; set; }
    Property Value
    Type Description
    SceneAction

    BuildIndex

    Gets or sets the build index for the scene.

    Declaration
    [McpDescription("Build index for scene", Required = false)]
    public int? BuildIndex { get; set; }
    Property Value
    Type Description
    int?

    Depth

    Gets or sets the hierarchy depth limit (-1 for full hierarchy, 0 for root objects only, 1+ for limited depth).

    Declaration
    [McpDescription("Hierarchy depth limit (-1 for full hierarchy, 0 for root objects only, 1+ for limited depth)", Required = false, Default = -1)]
    public int? Depth { get; set; }
    Property Value
    Type Description
    int?

    Name

    Gets or sets the scene name.

    Declaration
    [McpDescription("Scene name", Required = false)]
    public string Name { get; set; }
    Property Value
    Type Description
    string

    Path

    Gets or sets the relative path under Assets/.

    Declaration
    [McpDescription("Relative path under Assets/", Required = false)]
    public string Path { get; set; }
    Property Value
    Type Description
    string

    Implements

    IEquatable<T>
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)