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    Class EditorWindowInfo

    Editor window information data structure.

    Inheritance
    object
    EditorWindowInfo
    Implements
    IEquatable<EditorWindowInfo>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AI.MCP.Editor.Tools.Parameters
    Assembly: Unity.AI.MCP.Editor.dll
    Syntax
    public record EditorWindowInfo : IEquatable<EditorWindowInfo>

    Properties

    InstanceID

    Gets or sets the Unity instance ID of the window.

    Declaration
    [McpDescription("Unity instance ID of the window")]
    public int InstanceID { get; set; }
    Property Value
    Type Description
    int

    IsFocused

    Gets or sets whether the window is currently focused.

    Declaration
    [McpDescription("Whether the window is currently focused")]
    public bool IsFocused { get; set; }
    Property Value
    Type Description
    bool

    Position

    Gets or sets the window position and size.

    Declaration
    [McpDescription("Window position and size")]
    public WindowPosition Position { get; set; }
    Property Value
    Type Description
    WindowPosition

    Title

    Gets or sets the window title.

    Declaration
    [McpDescription("Window title")]
    public string Title { get; set; }
    Property Value
    Type Description
    string

    TypeName

    Gets or sets the full type name of the window.

    Declaration
    [McpDescription("Full type name of the window")]
    public string TypeName { get; set; }
    Property Value
    Type Description
    string

    Implements

    IEquatable<T>
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