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    Class ImportExternalModel

    Handles importing assets from outside the Unity project. Creates GameObject in the scene and creates a prefab for reuse.

    Inheritance
    object
    ImportExternalModel
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AI.MCP.Editor.Tools
    Assembly: Unity.AI.MCP.Editor.dll
    Syntax
    public static class ImportExternalModel

    Fields

    Description

    Human-readable description of the Unity.ImportExternalModel tool functionality and usage.

    Declaration
    public const string Description = "Import an FBX from a URL in Unity project. Instantiate the model in the scene and saves it as a prefab for reuse.\n\nArgs:\n    name: Simple name of the asset, needs to be a single word or id string, no spaces.\n    fbx_url: The url to the fbx file to import and instantiate, can be a local file, a url, or a zip file containing an FBX.\n    height: Float value that represents the desired height of the asset in the scene.\n    albedo_texture_url: The url to the albedo texture file to import and instantiate, can be a local file or a url.\n\nReturns:\n    A dictionary with operation results ('success', 'data', 'error').\n    The result will include the scene gameobject and the prefab that can be reused to be instantiated.\n    Consider the world size and center of the gameObject when instantiating it in the scene.\n    When moving the object relative to another one, use the size and center to calculate the appropriate offset based on the bounds of the gameobject."
    Field Value
    Type Description
    string

    Methods

    GetOutputSchema()

    Returns the output schema for this tool.

    Declaration
    [McpOutputSchema("Unity.ImportExternalModel")]
    public static object GetOutputSchema()
    Returns
    Type Description
    object

    The output schema object defining the structure of successful responses.

    HandleCommand(ImportExternalModelParams)

    Main handler for importing external models.

    Declaration
    [McpTool("Unity.ImportExternalModel", "Import an FBX from a URL in Unity project. Instantiate the model in the scene and saves it as a prefab for reuse.\n\nArgs:\n    name: Simple name of the asset, needs to be a single word or id string, no spaces.\n    fbx_url: The url to the fbx file to import and instantiate, can be a local file, a url, or a zip file containing an FBX.\n    height: Float value that represents the desired height of the asset in the scene.\n    albedo_texture_url: The url to the albedo texture file to import and instantiate, can be a local file or a url.\n\nReturns:\n    A dictionary with operation results ('success', 'data', 'error').\n    The result will include the scene gameobject and the prefab that can be reused to be instantiated.\n    Consider the world size and center of the gameObject when instantiating it in the scene.\n    When moving the object relative to another one, use the size and center to calculate the appropriate offset based on the bounds of the gameobject.", null, null, Groups = new string[] { "core", "assets" })]
    public static object HandleCommand(ImportExternalModelParams parameters)
    Parameters
    Type Name Description
    ImportExternalModelParams parameters

    Parameters containing model name, FBX URL, height, and optional albedo texture URL.

    Returns
    Type Description
    object

    A response object with import results including scene object and prefab information.

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