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    Class ContentCatalogData

    Abstract base for format-specific catalog data containers.

    Inheritance
    object
    ContentCatalogData
    BinaryContentCatalogData
    JsonContentCatalogData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Assembly: Unity.Addressables.dll
    Syntax
    [Serializable]
    public abstract class ContentCatalogData

    Constructors

    Name Description
    ContentCatalogData()

    Create a new ContentCatalogData object without any data.

    ContentCatalogData(IList<ContentCatalogDataEntry>, string)

    Creates a new ContentCatalogData object with the specified locator id.

    ContentCatalogData(string)

    Creates a new ContentCatalogData object with the specified locator id.

    Fields

    Name Description
    LocalHash

    Stores the local catalog hash

    kMagic

    Magic number written at the start of binary catalog files, used to verify that a file is a valid catalog data file.

    kVersion

    Version of the binary catalog file format.

    Properties

    Name Description
    BuildResultHash

    Stores the hash for the build result

    InstanceProviderData

    Data for the Addressables.ResourceManager.InstanceProvider initialization;

    ProviderId

    Stores the id of the data provider.

    ResourceProviderData

    The list of resource provider data. Each entry will add an IResourceProvider to the Addressables.ResourceManager.ResourceProviders list.

    SceneProviderData

    Data for the Addressables.ResourceManager.InstanceProvider initialization;

    Methods

    Name Description
    SerializeToByteArray()
    SetData(IList<ContentCatalogDataEntry>)
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