docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GenerateTypeStrippingInfo

    GenerateTypeStrippingInfo(AddressableAssetsBuildContext, ContentCatalogData)

    Relocates the metadata hash file to a known location for player build type stripping purposes

    Declaration
    public void GenerateTypeStrippingInfo(AddressableAssetsBuildContext aaContext, ContentCatalogData contentCatalog)
    Parameters
    Type Name Description
    AddressableAssetsBuildContext aaContext

    The build context containing information about the Addressable assets and their dependencies.

    ContentCatalogData contentCatalog

    Content catalog data of the build.

    Implements
    ISchemaBuilder.GenerateTypeStrippingInfo(AddressableAssetsBuildContext, ContentCatalogData)
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)