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    Class OutputRule

    Base class for output rules that filter or transform group layouts.

    Inheritance
    object
    Object
    ScriptableObject
    OutputRule
    DefaultOutputRule
    ImprovedNamesOutputRule
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: AutoGroupGenerator
    Assembly: Unity.AutoGroupGenerator.Editor.dll
    Syntax
    public abstract class OutputRule : ScriptableObject

    Fields

    Name Description
    m_DataContainer

    Data container providing input, output, and settings.

    m_Selection

    Cached selection of group layouts targeted by this rule.

    m_Template

    Template applied to generated group layouts.

    Methods

    Name Description
    ApplyTemplate(List<GroupLayout>)

    Applies the configured template to the provided group layouts.

    DoesMatchSelectionCriteria(GroupLayout)

    Determines whether a group layout matches this rule.

    Initialize(DataContainer)

    Initializes the rule with the shared data container.

    Merge(List<GroupLayout>, string)

    Merges multiple group layouts into a single layout.

    Refine()

    Applies rule-specific refinements to the selected layouts.

    Rename(GroupLayout, string)

    Renames a group layout in the data container.

    Select()

    Selects group layouts that match this rule's criteria.

    UnInit()

    Clears cached state after execution.

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