Class BuildScriptPackedMode
Build scripts used for player builds and running with bundles in the editor.
Implements
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
[CreateAssetMenu(fileName = "BuildScriptPacked.asset", menuName = "Addressables/Content Builders/Default Build Script")]
public class BuildScriptPackedMode : BuildScriptBase, IDataBuilder
  Properties
| Name | Description | 
|---|---|
| Name | The descriptive name used in the UI.  | 
      
Methods
| Name | Description | 
|---|---|
| BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.  | 
      
| CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data.  | 
      
| ClearCachedData() | Used to clean up any cached data created by this builder.  | 
      
| ConstructAssetBundleName(AddressableAssetGroup, BundledAssetGroupSchema, BundleDetails, string) | Creates a name for an asset bundle using the provided information.  | 
      
| DoBuild<TResult>(AddressablesDataBuilderInput, AddressableAssetsBuildContext) | The method that does the actual building after all the groups have been processed.  | 
      
| IsDataBuilt() | Checks to see if the data is built for the given builder.  | 
      
| PrepGroupBundlePacking(AddressableAssetGroup, List<AssetBundleBuild>, BundledAssetGroupSchema, Func<AddressableAssetEntry, bool>) | Processes an AddressableAssetGroup and generates AssetBundle input definitions based on the BundlePackingMode.  | 
      
| ProcessBundledAssetSchema(BundledAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) | The processing of the bundled asset schema. This is where the bundle(s) for a given group are actually setup.  | 
      
| ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) | Build processing of an individual group.  | 
      
| ProcessGroupSchema(AddressableAssetGroupSchema, AddressableAssetGroup, AddressableAssetsBuildContext) | Called per group per schema to evaluate that schema. This can be an easy entry point for implementing the build aspects surrounding a custom schema. Note, you should not rely on schemas getting called in a specific order.  |