Class AddressableAssetSettingsDefaultObject
Class used to get and set the default AddressableAssetSettings object.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.AddressableAssets
Assembly: Unity.Addressables.Editor.dll
Syntax
public class AddressableAssetSettingsDefaultObject : ScriptableObject
  Fields
| Name | Description | 
|---|---|
| kDefaultConfigAssetName | Default name for the AddressableAssetSettings.  | 
      
| kDefaultConfigFolder | The default folder for the serialized version of this class.  | 
      
| kDefaultConfigObjectName | The name of the default config object.  | 
      
Properties
| Name | Description | 
|---|---|
| DefaultAssetPath | Default path for AddressableAssetSettings assets.  | 
      
| Settings | Gets the default AddressableAssetSettings object. This will return null during editor startup if isUpdating or isCompiling are true.  | 
      
| SettingsExists | Used to determine if a default settings asset exists.  | 
      
Methods
| Name | Description | 
|---|---|
| GetSettings(bool) | Gets the AddressableAssetSettings object with the option to create a new one if it does not exist.  |