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    Method LoadSceneAsync

    LoadSceneAsync(object, LoadSceneMode, bool, int, SceneReleaseMode)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100, SceneReleaseMode releaseMode = SceneReleaseMode.ReleaseSceneWhenSceneUnloaded)
    Parameters
    Type Name Description
    object key

    The key of the location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    SceneReleaseMode releaseMode

    The behavior for how the scene gets unloaded.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    Remarks

    The loadMode, activateOnLoad, and priority parameters correspond to the parameters used in the Unity SceneManager.LoadSceneAsync method.

    See Loading Scenes for more details.

    LoadSceneAsync(object, LoadSceneMode, SceneReleaseMode, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneMode loadMode, SceneReleaseMode releaseMode, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    object key

    The key of the location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    SceneReleaseMode releaseMode

    How the scene is handled if it is unloaded due to another scene loading using single mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    Remarks

    The loadMode, activateOnLoad, and priority parameters correspond to the parameters used in the Unity SceneManager.LoadSceneAsync method.

    See Loading Scenes for more details.

    LoadSceneAsync(object, LoadSceneParameters, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneParameters loadSceneParameters, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    object key

    The key of the location of the scene to load.

    LoadSceneParameters loadSceneParameters

    Scene load mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    LoadSceneAsync(object, LoadSceneParameters, SceneReleaseMode, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneParameters loadSceneParameters, SceneReleaseMode releaseMode, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    object key

    The key of the location of the scene to load.

    LoadSceneParameters loadSceneParameters

    Scene load mode.

    SceneReleaseMode releaseMode

    How the scene is handled if it is unloaded due to another scene loading using single mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    LoadSceneAsync(IResourceLocation, LoadSceneMode, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    LoadSceneAsync(IResourceLocation, LoadSceneMode, SceneReleaseMode, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneMode loadMode, SceneReleaseMode releaseMode, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the scene to load.

    LoadSceneMode loadMode

    Scene load mode.

    SceneReleaseMode releaseMode

    How the scene is handled if it is unloaded due to another scene loading using single mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    LoadSceneAsync(IResourceLocation, LoadSceneParameters, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneParameters loadSceneParameters, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the scene to load.

    LoadSceneParameters loadSceneParameters

    Scene load parameters.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

    LoadSceneAsync(IResourceLocation, LoadSceneParameters, SceneReleaseMode, bool, int)

    Loads an Addressable Scene asset.

    Declaration
    public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneParameters loadSceneParameters, SceneReleaseMode releaseMode, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the scene to load.

    LoadSceneParameters loadSceneParameters

    Scene load parameters.

    SceneReleaseMode releaseMode

    How the scene is handled if it is unloaded due to another scene loading using single mode.

    bool activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    int priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request.

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