Class BuildLayout.File
Data store for the main File created for the AssetBundle
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: solution.dll
Syntax
[Serializable]
public class BuildLayout.File
  Fields
| Name | Description | 
|---|---|
| Assets | A list of the explicit asset defined in the AssetBundle  | 
      
| Bundle | The AssetBundle data that relates to a built file.  | 
      
| BundleObjectInfo | Data about the AssetBundleObject  | 
      
| ExternalReferences | A list of referenced explicit assets located in other AssetBundles.  | 
      
| MonoScriptCount | The number of Mono scripts referenced by the File  | 
      
| MonoScriptSize | The size of the Mono scripts referenced by the File  | 
      
| Name | The name of the File.  | 
      
| OtherAssets | A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined.  | 
      
| PreloadInfoSize | The size of the data that needs to be preloaded for this File.  | 
      
| SubFiles | List of the resource files created by the build pipeline that a File references  | 
      
| WriteResultFilename | The final filename of the AssetBundle file  | 
      
Properties
| Name | Description | 
|---|---|
| UncompressedSize | The file size of the AssetBundle on disk when uncompressed, in bytes  |