Class BuildLayout.ExplicitAsset
Data store for Assets explicitly defined in an AssetBundle
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: solution.dll
Syntax
[Serializable]
public class BuildLayout.ExplicitAsset
Fields
| Name | Description |
|---|---|
| AddressableName | The Addressable address defined in the Addressable Group window for an Asset. |
| AssetHash | Hash of the asset content |
| AssetPath | The Asset path on disk |
| Bundle | The AssetBundle that contains the asset |
| ExternallyReferencedAssets | List of explicit Assets referenced by this asset that are in a different AssetBundle |
| File | The file that the Asset was added to |
| GroupGuid | Guid of the Addressable group this Asset entry was built using. |
| Guid | The Asset Guid. |
| InternalId | Name used to identify the asset within the asset bundle containing it |
| InternalReferencedExplicitAssets | List of explicit Assets referenced by this asset that are in the same AssetBundle |
| InternalReferencedOtherAssets | List of data from other Assets referenced by an Asset in the File |
| Labels | Addressable labels for this asset entry. |
| MainAssetType | AssetType of the main Object for the Asset |
| Objects | Objects that consist of the overall asset |
| ReferencingAssets | List of Assets that reference this Asset |
| SerializedSize | The size of the file on disk. |
| StreamedSize | The size of the streamed Asset. |
Properties
| Name | Description |
|---|---|
| IsScene | True if is a scene asset, else false |