Class BuildLayout.DataFromOtherAsset
Data store for implicit Asset references
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.Layout
Assembly: solution.dll
Syntax
[Serializable]
public class BuildLayout.DataFromOtherAsset
Fields
Name | Description |
---|---|
Asset |
The Guid of the Asset |
Asset |
The Asset path on disk |
File | The file that the Asset was added to |
Main |
AssetType of the main Object for the Asset |
Object |
The number of Objects in the data |
Objects | Objects that consist of the overall asset |
Referencing |
A list of Assets that reference this data |
Serialized |
The size of the data on disk |
Streamed |
The size of the streamed data |
Properties
Name | Description |
---|---|
Is |
True if is a scene asset, else false |