Class AddressableAssetsBuildContext
Simple context object for passing data through SBP, between different sections of Addressables code.
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.DataBuilders
Assembly: solution.dll
Syntax
public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject
Fields
Name | Description |
---|---|
asset |
The list of all AddressableAssetEntry objects. |
asset |
Mapping of asset group to bundles. |
build |
The time the build started |
bundle |
Mapping of bundles to asset groups. |
bundle |
A mapping of AssetBundle to the full dependency tree, flattened into a single list. |
bundle |
Mapping of AssetBundle to the direct dependencies. |
locations | The list of catalog locations. |
provider |
Set of provider types needed in this build. |
runtime |
The current runtime data being built. |
Properties
Name | Description |
---|---|
Settings | The settings object to use. |