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    Struct GenerateLocationListsTask.Output

    Storage for location data, including: dependencies, locations, and provider types.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    Assembly: solution.dll
    Syntax
    public struct GenerateLocationListsTask.Output

    Fields

    Name Description
    AssetGroupToBundles

    A mapping of AddressableAssetGroups to the AssetBundles generated from its data.

    BundleToExpandedBundleDependencies

    A mapping of AssetBundles to their expanded dependencies.

    BundleToImmediateBundleDependencies

    A mapping of AssetBundles to the direct dependencies

    Locations

    Content Catalog entries that were built into the Catalog.

    ProviderTypes

    A hash set of all the provider types included in the build.

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