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    Struct GenerateLocationListsTask.Input

    Storage for data gathered by the build pipeline.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    Assembly: solution.dll
    Syntax
    public struct GenerateLocationListsTask.Input

    Fields

    Name Description
    AddressableAssetEntries

    All the AddressableAssetEntries to process

    AssetToAssetInfo

    Map of Guid to AssetLoadInfo

    AssetToFiles

    Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself.

    BundleToAssetGroup

    Mapping of the AssetBundle to the AddressableAssetGroup it was derived from

    FileToBundle

    Mapping from serialized filename to the bundle name

    Logger

    The logger used during the build.

    Settings

    The current AddressableAssetSettings to be processed.

    Target

    The BuildTarget to build for.

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