Namespace UnityEditor.AddressableAssets.Build
Classes
AddressableAssetBuildResult
Contains information about the status of the build.
AddressablesDataBuilderInput
Data builder context object for Addressables.
AddressablesPlayerBuildResult
Build result for building the player.
AddressablesPlayModeBuildResult
Build result for entering play mode in the editor.
BuildScript
Entry point to set callbacks for builds.
ContentUpdateScript
Contains methods used for the content update workflow.
FileRegistry
LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
SceneManagerState
Serializable object that can be used to save and restore the state of the editor scene manager.
Interfaces
IDataBuilder
Builds objects of type IDataBuilderResult.
IDataBuilderResult
The result of IDataBuilder.Build.