Class PlayerDataGroupSchema
Schema for the player data asset group
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Assembly: Unity.Addressables.Editor.dll
Syntax
public class PlayerDataGroupSchema : AddressableAssetGroupSchema
  Properties
| Name | Description | 
|---|---|
| IncludeBuildSettingsScenes | If enabled, all scenes in the editor build settings will have addresses generated during the build.  | 
      
| IncludeResourcesFolders | If enabled, all assets in resources folders will have addresses generated during the build.  | 
      
Methods
| Name | Description | 
|---|---|
| OnGUIMultiple(List<AddressableAssetGroupSchema>) | Used to display the GUI of multiple selected groups.  |