Struct AssetState
The given state of an Asset. Represented by its guid and hash.
Implements
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public struct AssetState : IEquatable<AssetState>
Fields
Name | Description |
---|---|
guid | Asset states GUID. |
hash | Asset State hash. |
Methods
Name | Description |
---|---|
Equals(AssetState) | Check if one asset state is equal to another. |