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    Namespace UnityEditor.AddressableAssets.Settings.GroupSchemas

    Classes

    BundledAssetGroupSchema

    Schema used for bundled asset groups.

    ContentUpdateGroupSchema

    Schema for content updates.

    PlayerDataGroupSchema

    Schema for the player data asset group

    Enums

    BundledAssetGroupSchema.AssetNamingMode

    Options for internal id of assets in bundles.

    BundledAssetGroupSchema.BundleCompressionMode

    Options for compressing bundles in this group.

    BundledAssetGroupSchema.BundleInternalIdMode

    Defines how internal bundles are named. This is used for both caching and for inter-bundle dependecies. If possible, GroupGuidProjectIdHash should be used as it is stable and unique between projects.

    BundledAssetGroupSchema.BundleNamingStyle

    Used to determine how the final bundle name should look.

    BundledAssetGroupSchema.BundlePackingMode

    Defines how bundles are created.

    BundledAssetGroupSchema.CacheClearBehavior

    Behavior for clearing old bundles from the cache.

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