Namespace UnityEditor.AddressableAssets.Settings.GroupSchemas
Classes
Schema used for bundled asset groups.
Schema for content updates.
Schema for the player data asset group
Enums
Options for internal id of assets in bundles.
Options for compressing bundles in this group.
Defines how internal bundles are named. This is used for both caching and for inter-bundle dependecies. If possible, GroupGuidProjectIdHash should be used as it is stable and unique between projects.
Used to determine how the final bundle name should look.
Defines how bundles are created.
Behavior for clearing old bundles from the cache.
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