Enum BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Syntax
public enum AssetNamingMode : int
Fields
Name | Description | Value |
---|---|---|
Dynamic | This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog. |
|
Filename | Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename. |
|
FullPath | Use to identify assets by their full path. |
|
GUID | Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project. |