Enum BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
Syntax
public enum AssetNamingMode : int
Fields
Name |
Description |
Value |
Dynamic |
This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog.
|
|
Filename |
Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename.
|
|
FullPath |
Use to identify assets by their full path.
|
|
GUID |
Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project.
|
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.