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    Class BuildLayout.SubFile

    Data store for resource files generated by the build pipeline and referenced by a main File

    Inheritance
    object
    BuildLayout.SubFile
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.SubFile

    Fields

    Name Description
    IsSerializedFile

    If the main File is a serialized file, this will be true.

    Name

    The name of the sub-file

    Size

    The size of the sub-file, in bytes

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