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    Class BuildLayout.ExplicitAsset

    Data store for Assets explicitly defined in an AssetBundle

    Inheritance
    object
    BuildLayout.ExplicitAsset
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.ExplicitAsset

    Fields

    Name Description
    AddressableName

    The Addressable address defined in the Addressable Group window for an Asset.

    AssetPath

    The Asset path on disk

    ExternallyReferencedAssets

    List of Assets referenced by the File, but not included in the File.

    File

    The file that the Asset was added to

    Guid

    The Asset Guid.

    InternalReferencedExplicitAssets

    List of explicit Assets in the File

    InternalReferencedOtherAssets

    List of data from other Assets referenced by an Asset in the File

    SerializedSize

    The size of the file on disk.

    StreamedSize

    The size of the streamed Asset.

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