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    Class BuildLayout.DataFromOtherAsset

    Data store for implicit Asset references

    Inheritance
    object
    BuildLayout.DataFromOtherAsset
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.DataFromOtherAsset

    Fields

    Name Description
    AssetGuid

    The Guid of the Asset

    AssetPath

    The Asset path on disk

    ObjectCount

    The number of Objects in the data

    ReferencingAssets

    A list of Assets that reference this data

    SerializedSize

    The size of the data on disk

    StreamedSize

    The size of the streamed data

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