Namespace UnityEditor.AddressableAssets.Build.DataBuilders
Classes
AddressableAssetsBuildContext
Simple context object for passing data through SBP, between different sections of Addressables code.
AddressableAssetsBundleBuildParameters
Custom bundle parameter container that provides custom compression settings per bundle.
BuildScriptBase
Base class for build script assets
BuildScriptFastMode
Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.
BuildScriptPackedMode
Build scripts used for player builds and running with bundles in the editor.
BuildScriptPackedPlayMode
Uses data built by BuildScriptPacked class. This script just sets up the correct variables and runs.
BuildScriptVirtualMode
Build script for creating virtual asset bundle dat for running in the editor.
Interfaces
IAddressableAssetsBuildContext
Interface for any Addressables specific context objects to be used in the Scriptable Build Pipeline context store