Class AddressableAssetsBundleBuildParameters
Custom bundle parameter container that provides custom compression settings per bundle.
Implements
IBundleBuildParameters
    IBuildParameters
    IContextObject
  Inherited Members
      BundleBuildParameters.AppendHash
    
    
      BundleBuildParameters.ContiguousBundles
    
    
      BundleBuildParameters.DisableVisibleSubAssetRepresentations
    
    
      BuildParameters.Target
    
    
      BuildParameters.Group
    
    
      BuildParameters.ContentBuildFlags
    
    
      BuildParameters.ScriptInfo
    
    
      BuildParameters.ScriptOptions
    
    
      BuildParameters.BundleCompression
    
    
      BuildParameters.OutputFolder
    
    
      BuildParameters.TempOutputFolder
    
    
      BuildParameters.ScriptOutputFolder
    
    
      BuildParameters.UseCache
    
    
      BuildParameters.CacheServerHost
    
    
      BuildParameters.CacheServerPort
    
    
      BuildParameters.WriteLinkXML
    
    
      BuildParameters.NonRecursiveDependencies
    
    
      BuildParameters.GetContentBuildSettings()
    
    
      BuildParameters.GetScriptCompilationSettings()
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
public class AddressableAssetsBundleBuildParameters : BundleBuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject
  Constructors
| Name | Description | 
|---|---|
| AddressableAssetsBundleBuildParameters(AddressableAssetSettings, Dictionary<string, string>, BuildTarget, BuildTargetGroup, string) | Create a AddressableAssetsBundleBuildParameters with data needed to determine the correct compression per bundle.  | 
      
Methods
| Name | Description | 
|---|---|
| GetCompressionForIdentifier(string) | Get the compressions settings for the specified asset bundle.  |