Namespace UnityEditor.AddressableAssets.Build.BuildPipelineTasks
Classes
The BuildTask used to append the asset hash to the internal bundle name.
The BuildTask used to generate the bundle layout.
The BuildTask used to extract write data from the build.
The BuildTask used to create location lists for Addressable assets.
Structs
Storage for data gathered by the build pipeline.
Storage for location data, including: dependencies, locations, and provider types.
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