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    Class AddHashToBundleNameTask

    The BuildTask used to append the asset hash to the internal bundle name.

    Inheritance
    object
    AddHashToBundleNameTask
    Implements
    IBuildTask
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public class AddHashToBundleNameTask : IBuildTask

    Properties

    Name Description
    Version

    The task version.

    Methods

    Name Description
    Run()

    Runs the AddHashToBundleNameTask.

    In This Article
    • Properties
    • Methods
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