Class AddressablesContentState
Data stored with each build that is used to generated content updates.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Syntax
[Serializable]
public class AddressablesContentState
Fields
cachedBundles
Information about asset bundles created for the build.
Declaration
[SerializeField]
public CachedBundleState[] cachedBundles
Field Value
Type | Description |
---|---|
CachedBundleState[] |
cachedInfos
Dependency information for all assets in the build that have been marked StaticContent.
Declaration
[SerializeField]
public CachedAssetState[] cachedInfos
Field Value
Type | Description |
---|---|
CachedAssetState[] |
editorVersion
The version of the unity editor used to build the player.
Declaration
[SerializeField]
public string editorVersion
Field Value
Type | Description |
---|---|
String |
playerVersion
The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.
Declaration
[SerializeField]
public string playerVersion
Field Value
Type | Description |
---|---|
String |
remoteCatalogLoadPath
The path of a remote catalog. This is the only place the player knows to look for an updated catalog.
Declaration
[SerializeField]
public string remoteCatalogLoadPath
Field Value
Type | Description |
---|---|
String |