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    Class AddressablesContentState

    Data stored with each build that is used to generated content updates.

    Inheritance
    Object
    AddressablesContentState
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public class AddressablesContentState

    Fields

    cachedBundles

    Information about asset bundles created for the build.

    Declaration
    [SerializeField]
    public CachedBundleState[] cachedBundles
    Field Value
    Type Description
    CachedBundleState[]

    cachedInfos

    Dependency information for all assets in the build that have been marked StaticContent.

    Declaration
    [SerializeField]
    public CachedAssetState[] cachedInfos
    Field Value
    Type Description
    CachedAssetState[]

    editorVersion

    The version of the unity editor used to build the player.

    Declaration
    [SerializeField]
    public string editorVersion
    Field Value
    Type Description
    String

    playerVersion

    The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.

    Declaration
    [SerializeField]
    public string playerVersion
    Field Value
    Type Description
    String

    remoteCatalogLoadPath

    The path of a remote catalog. This is the only place the player knows to look for an updated catalog.

    Declaration
    [SerializeField]
    public string remoteCatalogLoadPath
    Field Value
    Type Description
    String
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    Generated by DocFX on 18 October 2023