Class AddressablesContentState | Addressables | 1.13.1
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    Class AddressablesContentState

    Data stored with each build that is used to generated content updates.

    Inheritance
    Object
    AddressablesContentState
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public class AddressablesContentState

    Fields

    cachedInfos

    Dependency information for all assets in the build that have been marked StaticContent.

    Declaration
    public CachedAssetState[] cachedInfos
    Field Value
    Type Description
    CachedAssetState[]

    editorVersion

    The version of the unity editor used to build the player.

    Declaration
    public string editorVersion
    Field Value
    Type Description
    String

    playerVersion

    The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.

    Declaration
    public string playerVersion
    Field Value
    Type Description
    String

    remoteCatalogLoadPath

    The path of a remote catalog. This is the only place the player knows to look for an updated catalog.

    Declaration
    public string remoteCatalogLoadPath
    Field Value
    Type Description
    String
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