Namespace UnityEngine.ResourceManagement.ResourceProviders.Experimental
Classes
AssetBundleProviderRemoteWebRequest
Loads an asset bundle via the AssetBundle.LoadFromStreamAsync API. The bundle is downloaded via WebRequest as a byte array and bypasses the normal asset bundle loading code. This is provided as an example to extend to support cases such as using the .NET HttpClient API or injecting a decryption layer into loading bundles.
PooledInstanceProvider
Implementation of IInstanceProvider that uses an internal pool of created objects. It relies on an internal provider to load the source object that will be instantiated.
RemoteTextureProvider
Provides a Texture2d object from a remote url using UnityWebRequestTexture.GetTexture.