Class AssetBundleProviderRemoteWebRequest
Loads an asset bundle via the AssetBundle.LoadFromStreamAsync API. The bundle is downloaded via WebRequest as a byte array and bypasses the normal asset bundle loading code. This is provided as an example to extend to support cases such as using the .NET HttpClient API or injecting a decryption layer into loading bundles.
Inherited Members
Namespace: UnityEngine.ResourceManagement.ResourceProviders.Experimental
Syntax
public class AssetBundleProviderRemoteWebRequest : ResourceProviderBase, IResourceProvider, IInitializableObject
Methods
Provide<TObject>(IResourceLocation, IList<Object>)
Synchronously load the resource at the given location. An asynchronous load operation for any dependencies should be passed as an argument.
Declaration
public override IAsyncOperation<TObject> Provide<TObject>(IResourceLocation location, IList<object> deps)
where TObject : class
Parameters
Type | Name | Description |
---|---|---|
IResourceLocation | location | Location to load. |
System.Collections.Generic.IList<System.Object> | deps |
Returns
Type | Description |
---|---|
IAsyncOperation<TObject> | An asynchronous operation to load the object. |
Type Parameters
Name | Description |
---|---|
TObject | Object type to be loaded and returned. |
Overrides
Release(IResourceLocation, Object)
Declaration
public override bool Release(IResourceLocation location, object asset)
Parameters
Type | Name | Description |
---|---|---|
IResourceLocation | location | |
System.Object | asset |
Returns
Type | Description |
---|---|
System.Boolean |