Class AddressablesPlayModeBuildResult
Build result for entering play mode in the editor.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class AddressablesPlayModeBuildResult : AddressableAssetBuildResult, IDataBuilderResult
Properties
ScenesToAdd
Declaration
public List<EditorBuildSettingsScene> ScenesToAdd { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<EditorBuildSettingsScene> |