Class AddressableAssetBuildResult
Contains information about the status of the build.
Inheritance
System.Object
AddressableAssetBuildResult
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class AddressableAssetBuildResult : IDataBuilderResult
Properties
Duration
Duration of build, in seconds.
Declaration
public double Duration { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
Implements
Error
Error that caused the build to fail.
Declaration
public string Error { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Implements
LocationCount
The number of addressable assets contained in the build.
Declaration
public int LocationCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
CreateResult<TResult>(Int32, Double, String)
Declaration
public static TResult CreateResult<TResult>(int locCount, double dur, string err = "")where TResult : IDataBuilderResult
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | locCount | |
System.Double | dur | |
System.String | err |
Returns
Type | Description |
---|---|
TResult |
Type Parameters
Name | Description |
---|---|
TResult |