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    Struct AddressableAssetBuildResult

    Contains information about the status of the build.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public struct AddressableAssetBuildResult

    Properties

    Cached

    Whether the data from the build was loaded from cache or not.

    Declaration
    public bool Cached { get; set; }
    Property Value
    Type Description
    System.Boolean

    Completed

    Whether the build completed successfully or not.

    Declaration
    public bool Completed { get; set; }
    Property Value
    Type Description
    System.Boolean

    Duration

    Duration of build, in seconds.

    Declaration
    public double Duration { get; set; }
    Property Value
    Type Description
    System.Double

    Error

    Error that caused the build to fail.

    Declaration
    public string Error { get; set; }
    Property Value
    Type Description
    System.String

    LocationCount

    The number of addressable assets contained in the build.

    Declaration
    public int LocationCount { get; set; }
    Property Value
    Type Description
    System.Int32
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