Struct AddressableAssetBuildResult
Contains information about the status of the build.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEditor.AddressableAssets
Syntax
public struct AddressableAssetBuildResult
Properties
Cached
Whether the data from the build was loaded from cache or not.
Declaration
public bool Cached { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Completed
Whether the build completed successfully or not.
Declaration
public bool Completed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Duration
Duration of build, in seconds.
Declaration
public double Duration { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
Error
Error that caused the build to fail.
Declaration
public string Error { get; set; }
Property Value
Type | Description |
---|---|
System.String |
LocationCount
The number of addressable assets contained in the build.
Declaration
public int LocationCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |