Class AddressableAssetSettings
Contains editor data for the addressables system.
Namespace: UnityEditor.AddressableAssets.Settings
Syntax
public class AddressableAssetSettings : ScriptableObject
Fields
kLocalBuildPath
Default name of local build path.
Declaration
public const string kLocalBuildPath = null
Field Value
| Type | Description |
|---|---|
| String |
kLocalLoadPath
Default name of local load path.
Declaration
public const string kLocalLoadPath = null
Field Value
| Type | Description |
|---|---|
| String |
kNewGroupName
Default name of a newly created group.
Declaration
public const string kNewGroupName = null
Field Value
| Type | Description |
|---|---|
| String |
kRemoteBuildPath
Default name of remote build path.
Declaration
public const string kRemoteBuildPath = null
Field Value
| Type | Description |
|---|---|
| String |
kRemoteLoadPath
Default name of remote load path.
Declaration
public const string kRemoteLoadPath = null
Field Value
| Type | Description |
|---|---|
| String |
Properties
ActivePlayerDataBuilder
Get the active data builder for player data.
Declaration
public IDataBuilder ActivePlayerDataBuilder { get; }
Property Value
| Type | Description |
|---|---|
| IDataBuilder |
ActivePlayerDataBuilderIndex
Get the index of the active player data builder.
Declaration
public int ActivePlayerDataBuilderIndex { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
ActivePlayModeDataBuilder
Get the active data builder for editor play mode data.
Declaration
public IDataBuilder ActivePlayModeDataBuilder { get; }
Property Value
| Type | Description |
|---|---|
| IDataBuilder |
ActivePlayModeDataBuilderIndex
Get the index of the active play mode data builder.
Declaration
public int ActivePlayModeDataBuilderIndex { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
activeProfileId
The active profile id.
Declaration
public string activeProfileId { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
AssetPath
The path of the settings asset.
Declaration
public string AssetPath { get; }
Property Value
| Type | Description |
|---|---|
| String |
BuildRemoteCatalog
Determine if a remote catalog should be built-for and loaded-by the app.
Declaration
public bool BuildRemoteCatalog { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
buildSettings
Build settings object.
Declaration
public AddressableAssetBuildSettings buildSettings { get; }
Property Value
| Type | Description |
|---|---|
| AddressableAssetBuildSettings |
BundleLocalCatalog
Whether the local catalog should be serialized in an asset bundle or as json.
Declaration
public bool BundleLocalCatalog { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CatalogRequestsTimeout
The maximum time to download hash and json catalog files before a timeout error.
Declaration
public int CatalogRequestsTimeout { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
CertificateHandlerType
The type of CertificateHandler to use for this provider.
Declaration
public Type CertificateHandlerType { get; set; }
Property Value
| Type | Description |
|---|---|
| Type |
ConfigFolder
The folder of the settings asset.
Declaration
public string ConfigFolder { get; }
Property Value
| Type | Description |
|---|---|
| String |
ContentStateBuildPath
The path used for saving the addressables_content_state.bin file. If empty, this will be the addressable settings config folder in your project.
Declaration
public string ContentStateBuildPath { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
ContiguousBundles
If set, packs assets in bundles contiguously based on the ordering of the source asset which results in improved asset loading times. Disable this if you've built bundles with a version of Addressables older than 1.12.1 and you want to minimize bundle changes.
Declaration
public bool ContiguousBundles { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
currentHash
Hash of the current settings. This value is recomputed if anything changes.
Declaration
public Hash128 currentHash { get; }
Property Value
| Type | Description |
|---|---|
| Hash128 |
CustomAssetEntryCommands
The ids of the registered commands.
Declaration
public static IEnumerable<string> CustomAssetEntryCommands { get; }
Property Value
| Type | Description |
|---|---|
| IEnumerable<String> |
CustomAssetGroupCommands
The ids of the registered commands.
Declaration
public static IEnumerable<string> CustomAssetGroupCommands { get; }
Property Value
| Type | Description |
|---|---|
| IEnumerable<String> |
DataBuilderFolder
The folder for the script assets.
Declaration
public string DataBuilderFolder { get; }
Property Value
| Type | Description |
|---|---|
| String |
DataBuilders
List of ScriptableObjects that implement the IDataBuilder interface. These are used to create data for editor play mode and for player builds.
Declaration
public List<ScriptableObject> DataBuilders { get; }
Property Value
| Type | Description |
|---|---|
| List<ScriptableObject> |
DefaultGroup
The default group. This group is used when marking assets as addressable via the inspector.
Declaration
public AddressableAssetGroup DefaultGroup { get; set; }
Property Value
| Type | Description |
|---|---|
| AddressableAssetGroup |
DisableCatalogUpdateOnStartup
Tells Addressables if it should check for a Content Catalog Update during the initialization step.
Declaration
public bool DisableCatalogUpdateOnStartup { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
GroupFolder
The folder for the group assets.
Declaration
public string GroupFolder { get; }
Property Value
| Type | Description |
|---|---|
| String |
groups
List of asset groups.
Declaration
public List<AddressableAssetGroup> groups { get; }
Property Value
| Type | Description |
|---|---|
| List<AddressableAssetGroup> |
GroupSchemaFolder
The folder for the asset group schema assets.
Declaration
public string GroupSchemaFolder { get; }
Property Value
| Type | Description |
|---|---|
| String |
GroupTemplateFolder
The default folder for the group template assets.
Declaration
public string GroupTemplateFolder { get; }
Property Value
| Type | Description |
|---|---|
| String |
GroupTemplateObjects
List of ScriptableObjects that implement the IGroupTemplate interface for providing new templates. For use in the AddressableAssetsWindow to display new groups to create
Declaration
public List<ScriptableObject> GroupTemplateObjects { get; }
Property Value
| Type | Description |
|---|---|
| List<ScriptableObject> |
HostingServicesManager
Get the HostingServicesManager object.
Declaration
public HostingServicesManager HostingServicesManager { get; }
Property Value
| Type | Description |
|---|---|
| HostingServicesManager |
IgnoreUnsupportedFilesInBuild
Whether unsupported files during build should be ignored or treated as an error.
Declaration
public bool IgnoreUnsupportedFilesInBuild { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
InitializationObjects
List of ScriptableObjects that implement the IObjectInitializationDataProvider interface for providing runtime initialization.
Declaration
public List<ScriptableObject> InitializationObjects { get; }
Property Value
| Type | Description |
|---|---|
| List<ScriptableObject> |
IsPersisted
Returns whether this settings object is persisted to an asset.
Declaration
public bool IsPersisted { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
MaxConcurrentWebRequests
The maximum number of concurrent web requests. This value will be clamped from 1 to 1024.
Declaration
public int MaxConcurrentWebRequests { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
MonoScriptBundleCustomNaming
Custom MonoScript bundle prefix that is used if AddressableAssetSettings.MonoScriptBundleNaming is set to MonoScriptBundleNaming.Custom.
Declaration
public string MonoScriptBundleCustomNaming { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
MonoScriptBundleNaming
Sets the naming convention used for the MonoScript bundle at build time. Or disabled MonoScript bundle generation. The recommended setting is Project Name.
Declaration
public MonoScriptBundleNaming MonoScriptBundleNaming { get; set; }
Property Value
| Type | Description |
|---|---|
| MonoScriptBundleNaming |
NonRecursiveBuilding
If set, Calculates and build asset bundles using Non-Recursive Dependency calculation methods. This approach helps reduce asset bundle rebuilds and runtime memory consumption.
Declaration
public bool NonRecursiveBuilding { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
OnDataBuilderComplete
Event for handling the result of a DataBuilder.Build call.
Declaration
public Action<AddressableAssetSettings, IDataBuilder, IDataBuilderResult> OnDataBuilderComplete { get; set; }
Property Value
| Type | Description |
|---|---|
| Action<AddressableAssetSettings, IDataBuilder, IDataBuilderResult> |
OnModification
Event for handling settings changes. The object passed depends on the event type.
Declaration
public Action<AddressableAssetSettings, AddressableAssetSettings.ModificationEvent, object> OnModification { get; set; }
Property Value
| Type | Description |
|---|---|
| Action<AddressableAssetSettings, AddressableAssetSettings.ModificationEvent, Object> |
OptimizeCatalogSize
Enables size optimization of content catalogs. This may increase the cpu usage of loading the catalog.
Declaration
public bool OptimizeCatalogSize { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
OverridePlayerVersion
Allows for overriding the player version used to generated catalog names.
Declaration
public string OverridePlayerVersion { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
PlayerBuildVersion
The version of the player build. This is implemented as a timestamp int UTC of the form string.Format("{0:D4}.{1:D2}.{2:D2}.{3:D2}.{4:D2}.{5:D2}", now.Year, now.Month, now.Day, now.Hour, now.Minute, now.Second).
Declaration
public string PlayerBuildVersion { get; }
Property Value
| Type | Description |
|---|---|
| String |
profileSettings
Profile settings object.
Declaration
public AddressableAssetProfileSettings profileSettings { get; }
Property Value
| Type | Description |
|---|---|
| AddressableAssetProfileSettings |
RemoteCatalogBuildPath
The path to place a copy of the content catalog for online retrieval. To do any content updates to an existing built app, there must be a remote catalog. Overwriting the catalog is how the app gets informed of the updated content.
Declaration
public ProfileValueReference RemoteCatalogBuildPath { get; set; }
Property Value
| Type | Description |
|---|---|
| ProfileValueReference |
RemoteCatalogLoadPath
The path to load the remote content catalog from. This is the location the app will check to look for updated catalogs, which is the only indication the app has for updated content.
Declaration
public ProfileValueReference RemoteCatalogLoadPath { get; set; }
Property Value
| Type | Description |
|---|---|
| ProfileValueReference |
ShaderBundleCustomNaming
Custom Unity built in shader bundle prefix that is used if AddressableAssetSettings.ShaderBundleNaming is set to ShaderBundleNaming.Custom.
Declaration
public string ShaderBundleCustomNaming { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
ShaderBundleNaming
Sets the naming convention used for the Unity built in shader bundle at build time. The recommended setting is Project Name.
Declaration
public ShaderBundleNaming ShaderBundleNaming { get; set; }
Property Value
| Type | Description |
|---|---|
| ShaderBundleNaming |
UniqueBundleIds
Set this to true to ensure unique bundle ids. Set to false to allow duplicate bundle ids.
Declaration
public bool UniqueBundleIds { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
AddDataBuilder(IDataBuilder, Boolean)
Adds a data builder.
Declaration
public bool AddDataBuilder(IDataBuilder builder, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| IDataBuilder | builder | The data builder to add. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the data builder was added. |
AddGroupTemplateObject(IGroupTemplate, Boolean)
Adds a AddressableAssetsGroupTemplate object.
Declaration
public bool AddGroupTemplateObject(IGroupTemplate templateObject, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| IGroupTemplate | templateObject | The AddressableAssetGroupTemplate object to add. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was added. |
AddInitializationObject(IObjectInitializationDataProvider, Boolean)
Adds an initialization object.
Declaration
public bool AddInitializationObject(IObjectInitializationDataProvider initObject, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| IObjectInitializationDataProvider | initObject | The initialization object to add. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was added. |
AddLabel(String, Boolean)
Add a new label.
Declaration
public void AddLabel(string label, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| String | label | The label name. |
| Boolean | postEvent | Send modification event. |
BuildPlayerContent()
Runs the active player data build script to create runtime data. See the BuildPlayerContent documentation for more details.
Declaration
public static void BuildPlayerContent()
BuildPlayerContent(out AddressablesPlayerBuildResult)
Runs the active player data build script to create runtime data. See the BuildPlayerContent documentation for more details.
Declaration
public static void BuildPlayerContent(out AddressablesPlayerBuildResult result)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressablesPlayerBuildResult | result | Results from running the active player data build script. |
CleanPlayerContent(IDataBuilder)
Deletes all created runtime data for the active player data builder.
Declaration
public static void CleanPlayerContent(IDataBuilder builder = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IDataBuilder | builder | The builder to call ClearCachedData on. If null, all builders will be cleaned |
Create(String, String, Boolean, Boolean)
Create a new AddressableAssetSettings object.
Declaration
public static AddressableAssetSettings Create(string configFolder, string configName, bool createDefaultGroups, bool isPersisted)
Parameters
| Type | Name | Description |
|---|---|---|
| String | configFolder | The folder to store the settings object. |
| String | configName | The name of the settings object. |
| Boolean | createDefaultGroups | If true, create groups for player data and local packed content. |
| Boolean | isPersisted | If true, assets are created. |
Returns
| Type | Description |
|---|---|
| AddressableAssetSettings |
CreateAndAddGroupTemplate(String, String, Type[])
Creates a new AddressableAssetGroupTemplate Object with the set of schema types with default settings for use in the editor GUI.
Declaration
public bool CreateAndAddGroupTemplate(string displayName, string description, params Type[] types)
Parameters
| Type | Name | Description |
|---|---|---|
| String | displayName | The display name of the template. |
| String | description | Description text use with the template. |
| Type[] | types | The schema types for the template. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the template was added, false otherwise. |
CreateAssetReference(String)
Create an AssetReference object. If the asset is not already addressable, it will be added.
Declaration
public AssetReference CreateAssetReference(string guid)
Parameters
| Type | Name | Description |
|---|---|---|
| String | guid | The guid of the asset reference. |
Returns
| Type | Description |
|---|---|
| AssetReference | Returns the newly created AssetReference. |
CreateGroup(String, Boolean, Boolean, Boolean, List<AddressableAssetGroupSchema>, Type[])
Create a new asset group.
Declaration
public AddressableAssetGroup CreateGroup(string groupName, bool setAsDefaultGroup, bool readOnly, bool postEvent, List<AddressableAssetGroupSchema> schemasToCopy, params Type[] types)
Parameters
| Type | Name | Description |
|---|---|---|
| String | groupName | The group name. |
| Boolean | setAsDefaultGroup | Set the new group as the default group. |
| Boolean | readOnly | Is the new group read only. |
| Boolean | postEvent | Post modification event. |
| List<AddressableAssetGroupSchema> | schemasToCopy | Schema set to copy from. |
| Type[] | types | Types of schemas to add. |
Returns
| Type | Description |
|---|---|
| AddressableAssetGroup | The newly created group. |
CreateOrMoveEntry(String, AddressableAssetGroup, Boolean, Boolean)
Create a new entry, or if one exists in a different group, move it into the new group.
Declaration
public AddressableAssetEntry CreateOrMoveEntry(string guid, AddressableAssetGroup targetParent, bool readOnly = false, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| String | guid | The asset guid. |
| AddressableAssetGroup | targetParent | The group to add the entry to. |
| Boolean | readOnly | Is the new entry read only. |
| Boolean | postEvent | Send modification event. |
Returns
| Type | Description |
|---|---|
| AddressableAssetEntry |
FindAssetEntry(String)
Find and asset entry by guid.
Declaration
public AddressableAssetEntry FindAssetEntry(string guid)
Parameters
| Type | Name | Description |
|---|---|---|
| String | guid | The asset guid. |
Returns
| Type | Description |
|---|---|
| AddressableAssetEntry | The found entry or null. |
FindAssetEntry(String, Boolean)
Find and asset entry by guid.
Declaration
public AddressableAssetEntry FindAssetEntry(string guid, bool includeImplicit)
Parameters
| Type | Name | Description |
|---|---|---|
| String | guid | The asset guid. |
| Boolean | includeImplicit | Whether or not to include implicit asset entries in the search. |
Returns
| Type | Description |
|---|---|
| AddressableAssetEntry | The found entry or null. |
FindGroup(Func<AddressableAssetGroup, Boolean>)
Find asset group by functor.
Declaration
public AddressableAssetGroup FindGroup(Func<AddressableAssetGroup, bool> func)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<AddressableAssetGroup, Boolean> | func | The functor to call on each group. The first group that evaluates to true is returned. |
Returns
| Type | Description |
|---|---|
| AddressableAssetGroup | The group found or null. |
FindGroup(String)
Find asset group by name.
Declaration
public AddressableAssetGroup FindGroup(string groupName)
Parameters
| Type | Name | Description |
|---|---|---|
| String | groupName | The name of the group. |
Returns
| Type | Description |
|---|---|
| AddressableAssetGroup | The group found or null. |
GetAllAssets(List<AddressableAssetEntry>, Boolean, Func<AddressableAssetGroup, Boolean>, Func<AddressableAssetEntry, Boolean>)
Gets all asset entries from all groups.
Declaration
public void GetAllAssets(List<AddressableAssetEntry> assets, bool includeSubObjects, Func<AddressableAssetGroup, bool> groupFilter = null, Func<AddressableAssetEntry, bool> entryFilter = null)
Parameters
| Type | Name | Description |
|---|---|---|
| List<AddressableAssetEntry> | assets | The list of asset entries. |
| Boolean | includeSubObjects | Determines if sub objects such as sprites should be included. |
| Func<AddressableAssetGroup, Boolean> | groupFilter | A method to filter groups. Groups will be processed if filter is null, or it returns TRUE |
| Func<AddressableAssetEntry, Boolean> | entryFilter | A method to filter entries. Entries will be processed if filter is null, or it returns TRUE |
GetDataBuilder(Int32)
Get The data builder at a specifc index.
Declaration
public IDataBuilder GetDataBuilder(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index of the builder. |
Returns
| Type | Description |
|---|---|
| IDataBuilder | The data builder at the specified index. |
GetGroupTemplateObject(Int32)
Get the IGroupTemplate at the specified index.
Declaration
public IGroupTemplate GetGroupTemplateObject(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index of the template object. |
Returns
| Type | Description |
|---|---|
| IGroupTemplate | The AddressableAssetGroupTemplate object at the specified index. |
GetInitializationObject(Int32)
Get the IObjectInitializationDataProvider at a specifc index.
Declaration
public IObjectInitializationDataProvider GetInitializationObject(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index of the initialization object. |
Returns
| Type | Description |
|---|---|
| IObjectInitializationDataProvider | The initialization object at the specified index. |
GetLabels()
Gets the list of all defined labels.
Declaration
public List<string> GetLabels()
Returns
| Type | Description |
|---|---|
| List<String> | Returns a list of all defined labels. |
InvokeAssetEntryCommand(String, IEnumerable<AddressableAssetEntry>)
Invoke a registered command for a set of entries.
Declaration
public static bool InvokeAssetEntryCommand(string cmdId, IEnumerable<AddressableAssetEntry> entries)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The id of the command. |
| IEnumerable<AddressableAssetEntry> | entries | The entries to run the command on. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was executed without exceptions. |
InvokeAssetGroupCommand(String, IEnumerable<AddressableAssetGroup>)
Invoke a registered command for a set of groups.
Declaration
public static bool InvokeAssetGroupCommand(string cmdId, IEnumerable<AddressableAssetGroup> groups)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The id of the command. |
| IEnumerable<AddressableAssetGroup> | groups |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was invoked successfully. |
MoveEntries(List<AddressableAssetEntry>, AddressableAssetGroup, Boolean, Boolean)
Move an existing entry to a group.
Declaration
public void MoveEntries(List<AddressableAssetEntry> entries, AddressableAssetGroup targetParent, bool readOnly = false, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| List<AddressableAssetEntry> | entries | The entries to move. |
| AddressableAssetGroup | targetParent | The group to add the entries to. |
| Boolean | readOnly | Should the entries be read only. |
| Boolean | postEvent | Send modification event. |
MoveEntry(AddressableAssetEntry, AddressableAssetGroup, Boolean, Boolean)
Move an existing entry to a group.
Declaration
public void MoveEntry(AddressableAssetEntry entry, AddressableAssetGroup targetParent, bool readOnly = false, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressableAssetEntry | entry | The entry to move. |
| AddressableAssetGroup | targetParent | The group to add the entry to. |
| Boolean | readOnly | Should the entry be read only. |
| Boolean | postEvent | Send modification event. |
RegisterCustomAssetEntryCommand(String, Action<IEnumerable<AddressableAssetEntry>>)
Register a custom command to process asset entries. These commands will be shown in the context menu of the groups window.
Declaration
public static bool RegisterCustomAssetEntryCommand(string cmdId, Action<IEnumerable<AddressableAssetEntry>> cmdFunc)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The id of the command. This will be used for the display name of the context menu item. |
| Action<IEnumerable<AddressableAssetEntry>> | cmdFunc | The command handler function. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was registered. |
RegisterCustomAssetGroupCommand(String, Action<IEnumerable<AddressableAssetGroup>>)
Register a custom command to process asset groups. These commands will be shown in the context menu of the groups window.
Declaration
public static bool RegisterCustomAssetGroupCommand(string cmdId, Action<IEnumerable<AddressableAssetGroup>> cmdFunc)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The id of the command. This will be used for the display name of the context menu item. |
| Action<IEnumerable<AddressableAssetGroup>> | cmdFunc | The command handler function. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was registered. |
RemoveAssetEntry(String, Boolean)
Remove an asset entry.
Declaration
public bool RemoveAssetEntry(string guid, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| String | guid | The guid of the asset. |
| Boolean | postEvent | Send modifcation event. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the entry was found and removed. |
RemoveDataBuilder(Int32, Boolean)
Remove the data builder at the sprcified index.
Declaration
public bool RemoveDataBuilder(int index, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to remove. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the builder was removed. |
RemoveGroup(AddressableAssetGroup)
Remove an asset group.
Declaration
public void RemoveGroup(AddressableAssetGroup g)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressableAssetGroup | g |
RemoveGroupTemplateObject(Int32, Boolean)
Remove the AddressableAssetGroupTemplate object at the specified index.
Declaration
public bool RemoveGroupTemplateObject(int index, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to remove. |
| Boolean | postEvent | Indicates if an event should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was removed. |
RemoveInitializationObject(Int32, Boolean)
Remove the initialization object at the specified index.
Declaration
public bool RemoveInitializationObject(int index, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to remove. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was removed. |
RemoveLabel(String, Boolean)
Remove a label by name.
Declaration
public void RemoveLabel(string label, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| String | label | The label name. |
| Boolean | postEvent | Send modification event. |
RemoveSchemaTemplate(Int32, Boolean)
Remove the schema at the specified index.
Declaration
public bool RemoveSchemaTemplate(int index, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to remove at. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the schema was removed. |
SetDataBuilderAtIndex(Int32, IDataBuilder, Boolean)
Sets the data builder at the specified index.
Declaration
public bool SetDataBuilderAtIndex(int index, IDataBuilder builder, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to set the builder. |
| IDataBuilder | builder | The builder to set. This must be a valid scriptable object that implements the IDataBuilder interface. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the builder was set, false otherwise. |
SetDirty(AddressableAssetSettings.ModificationEvent, Object, Boolean, Boolean)
Marks the object as modified.
Declaration
public void SetDirty(AddressableAssetSettings.ModificationEvent modificationEvent, object eventData, bool postEvent, bool settingsModified = false)
Parameters
| Type | Name | Description |
|---|---|---|
| AddressableAssetSettings.ModificationEvent | modificationEvent | The event type that is changed. |
| Object | eventData | The object data that corresponds to the event. |
| Boolean | postEvent | If true, the event is propagated to callbacks. |
| Boolean | settingsModified | If true, the settings asset will be marked as dirty. |
SetGroupTemplateObjectAtIndex(Int32, IGroupTemplate, Boolean)
Sets the initialization object at the specified index.
Declaration
public bool SetGroupTemplateObjectAtIndex(int index, IGroupTemplate templateObject, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to set the initialization object. |
| IGroupTemplate | templateObject | The rroup template object to set. This must be a valid scriptable object that implements the IGroupTemplate interface. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was set, false otherwise. |
SetInitializationObjectAtIndex(Int32, IObjectInitializationDataProvider, Boolean)
Sets the initialization object at the specified index.
Declaration
public bool SetInitializationObjectAtIndex(int index, IObjectInitializationDataProvider initObject, bool postEvent = true)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The index to set the initialization object. |
| IObjectInitializationDataProvider | initObject | The initialization object to set. This must be a valid scriptable object that implements the IInitializationObject interface. |
| Boolean | postEvent | Indicates if an even should be posted to the Addressables event system for this change. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the initialization object was set, false otherwise. |
UnregisterCustomAssetEntryCommand(String)
Removes a registered custom entry command.
Declaration
public static bool UnregisterCustomAssetEntryCommand(string cmdId)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The command id. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was removed. |
UnregisterCustomAssetGroupCommand(String)
Removes a registered custom group command.
Declaration
public static bool UnregisterCustomAssetGroupCommand(string cmdId)
Parameters
| Type | Name | Description |
|---|---|---|
| String | cmdId | The command id. |
Returns
| Type | Description |
|---|---|
| Boolean | Returns true if the command was removed. |
Events
OnModificationGlobal
Event for handling settings changes on all instances of AddressableAssetSettings. The object passed depends on the event type.
Declaration
public static event Action<AddressableAssetSettings, AddressableAssetSettings.ModificationEvent, object> OnModificationGlobal
Event Type
| Type | Description |
|---|---|
| Action<AddressableAssetSettings, AddressableAssetSettings.ModificationEvent, Object> |