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    Struct ThermalMetrics

    ThermalMetrics stores the thermal state as TemperatureLevel, TemperatureTrend, and WarningLevel.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.AdaptivePerformance
    Assembly: Unity.AdaptivePerformance.dll
    Syntax
    public struct ThermalMetrics

    Properties

    TemperatureLevel

    Current normalized temperature level in the range of [0, 1]. A value of 0 means standard operation temperature and that the device is not in a throttling state. A value of 1 means that the device has reached maximum temperature and is either going into or is already in throttling state.

    Declaration
    public float TemperatureLevel { readonly get; set; }
    Property Value
    Type Description
    float

    Value in the range [0, 1].

    TemperatureTrend

    Current normalized temperature trend in the range of [-1, 1]. A value of 1 describes a rapid increase in temperature. A value of 0 describes a constant temperature. A value of -1 describes a rapid decrease in temperature. Note: It takes at least 10s until the temperature trend can start reflecting any changes.

    Declaration
    public float TemperatureTrend { readonly get; set; }
    Property Value
    Type Description
    float

    Value in the range [-1, 1].

    WarningLevel

    Current thermal warning level.

    Declaration
    public WarningLevel WarningLevel { readonly get; set; }
    Property Value
    Type Description
    WarningLevel
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