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    Class TestLoaderBase

    Inheritance
    object
    Object
    ScriptableObject
    AdaptivePerformanceLoader
    AdaptivePerformanceLoaderHelper
    TestLoaderBase
    TestLoaderOne
    TestLoaderThree
    TestLoaderTwo
    Inherited Members
    AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap
    AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StartSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StopSubsystem<T>()
    AdaptivePerformanceLoaderHelper.DestroySubsystem<T>()
    AdaptivePerformanceLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.AdaptivePerformance.TestPackage
    Assembly: Unity.AdaptivePerformance.TestPackage.dll
    Syntax
    public class TestLoaderBase : AdaptivePerformanceLoaderHelper

    Constructors

    TestLoaderBase()

    Declaration
    public TestLoaderBase()

    Properties

    Initialized

    Declaration
    public override bool Initialized { get; }
    Property Value
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Initialized

    Running

    Declaration
    public override bool Running { get; }
    Property Value
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Running

    WasAssigned

    Declaration
    public static bool WasAssigned { get; set; }
    Property Value
    Type Description
    bool

    WasUnassigned

    Declaration
    public static bool WasUnassigned { get; set; }
    Property Value
    Type Description
    bool

    inputSubsystem

    Declaration
    public StandaloneSubsystem inputSubsystem { get; }
    Property Value
    Type Description
    StandaloneSubsystem

    Methods

    Deinitialize()

    Implementaion of Deinitialize()

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    bool

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoaderHelper.Deinitialize()

    GetDefaultSubsystem()

    Declaration
    public override ISubsystem GetDefaultSubsystem()
    Returns
    Type Description
    ISubsystem
    Overrides
    AdaptivePerformanceLoader.GetDefaultSubsystem()

    GetSettings()

    Declaration
    public override IAdaptivePerformanceSettings GetSettings()
    Returns
    Type Description
    IAdaptivePerformanceSettings
    Overrides
    AdaptivePerformanceLoader.GetSettings()

    Initialize()

    Implementaion of Initialize()

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    bool

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Initialize()

    Start()

    Implementaion of Start()

    Declaration
    public override bool Start()
    Returns
    Type Description
    bool

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Start()

    Stop()

    Implementaion of Stop()

    Declaration
    public override bool Stop()
    Returns
    Type Description
    bool

    True if successful, false otherwise

    Overrides
    AdaptivePerformanceLoader.Stop()

    WasAssignedToBuildTarget(BuildTargetGroup)

    Declaration
    public override void WasAssignedToBuildTarget(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTargetGroup buildTargetGroup
    Overrides
    AdaptivePerformanceLoaderHelper.WasAssignedToBuildTarget(BuildTargetGroup)

    WasUnassignedFromBuildTarget(BuildTargetGroup)

    Declaration
    public override void WasUnassignedFromBuildTarget(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTargetGroup buildTargetGroup
    Overrides
    AdaptivePerformanceLoaderHelper.WasUnassignedFromBuildTarget(BuildTargetGroup)
    In This Article
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