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    Interface IDevicePerformanceControl

    The device performance control interface handles all control elements related to the device performance. You can change the AutomaticPerformanceControl settings or retrieve information about the CpuLevel and GpuLevel.

    Namespace: UnityEngine.AdaptivePerformance
    Assembly: Unity.AdaptivePerformance.dll
    Syntax
    public interface IDevicePerformanceControl

    Properties

    AutomaticPerformanceControl

    When set to true, which is the default value, Adaptive Performance automatically sets CpuLevel and GpuLevel.

    Declaration
    bool AutomaticPerformanceControl { get; set; }
    Property Value
    Type Description
    bool

    True when Adaptive Performance controls CpuLevel and GpuLevel, otherwise false. The default value is true.

    CpuLevel

    The requested CPU performance level. Higher levels typically allow CPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to set the CpuLevel as low as possible to save power. The valid value range is [MinCpuPerformanceLevel, MaxCpuPerformanceLevel].

    Declaration
    int CpuLevel { get; set; }
    Property Value
    Type Description
    int

    The requested CPU performance level

    CpuPerformanceBoost

    The requested CPU boost mode state. Enabled typically allows CPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to not use a boost often and certainly not continuously to save power.

    Declaration
    bool CpuPerformanceBoost { get; set; }
    Property Value
    Type Description
    bool

    True when CPU boost is active, otherwise false. The default value is false.

    GpuLevel

    The requested GPU performance level. Higher levels typically allow the GPU to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to set the GpuLevel as low as possible to save power. The valid value range is [MinGpuPerformanceLevel, MaxGpuPerformanceLevel].

    Declaration
    int GpuLevel { get; set; }
    Property Value
    Type Description
    int

    The requested GPU performance level

    GpuPerformanceBoost

    The requested GPU boost mode state. Enabled typically allows GPU cores to run at higher clock speeds. The consequence is that thermal warnings and throttling might happen sooner when the device cannot sustain high clock speeds. Changes are applied once per frame. It is recommended to not use a boost often and certainly not continuously to save power.

    Declaration
    bool GpuPerformanceBoost { get; set; }
    Property Value
    Type Description
    bool

    True when CPU boost is active, otherwise false. The default value is false.

    MaxCpuPerformanceLevel

    The maximum valid CPU performance level you use with CpuLevel. The minimum value returned is MinCpuPerformanceLevel. This value does not change after startup is complete.

    Declaration
    int MaxCpuPerformanceLevel { get; }
    Property Value
    Type Description
    int

    MaxGpuPerformanceLevel

    The maximum valid GPU performance level you use with GpuLevel. The minimum value returned is MinGpuPerformanceLevel. This value does not change after startup is complete.

    Declaration
    int MaxGpuPerformanceLevel { get; }
    Property Value
    Type Description
    int

    PerformanceControlMode

    The current PerformanceControlMode. PerformanceControlMode is affected by AutomaticPerformanceControl.

    Declaration
    PerformanceControlMode PerformanceControlMode { get; }
    Property Value
    Type Description
    PerformanceControlMode

    The current PerformanceControlMode

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