docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class FailToLoadLoader

    Inheritance
    object
    Object
    ScriptableObject
    AdaptivePerformanceLoader
    AdaptivePerformanceLoaderHelper
    FailToLoadLoader
    Inherited Members
    AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap
    AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StartSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StopSubsystem<T>()
    AdaptivePerformanceLoaderHelper.DestroySubsystem<T>()
    AdaptivePerformanceLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, string)
    AdaptivePerformanceLoaderHelper.WasAssignedToBuildTarget(BuildTargetGroup)
    AdaptivePerformanceLoaderHelper.WasUnassignedFromBuildTarget(BuildTargetGroup)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.AdaptivePerformance.Editor.Tests
    Assembly: Unity.AdaptivePerformance.Editor.Tests.dll
    Syntax
    public class FailToLoadLoader : AdaptivePerformanceLoaderHelper

    Properties

    Initialized

    Declaration
    public override bool Initialized { get; }
    Property Value
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Initialized

    Running

    Declaration
    public override bool Running { get; }
    Property Value
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Running

    failToLoadSubsystem

    Declaration
    public FailToLoadSubsystem failToLoadSubsystem { get; }
    Property Value
    Type Description
    FailToLoadSubsystem

    Methods

    Deinitialize()

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoaderHelper.Deinitialize()

    GetDefaultSubsystem()

    Declaration
    public override ISubsystem GetDefaultSubsystem()
    Returns
    Type Description
    ISubsystem
    Overrides
    AdaptivePerformanceLoader.GetDefaultSubsystem()

    GetSettings()

    Declaration
    public override IAdaptivePerformanceSettings GetSettings()
    Returns
    Type Description
    IAdaptivePerformanceSettings
    Overrides
    AdaptivePerformanceLoader.GetSettings()

    Initialize()

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Initialize()

    Start()

    Declaration
    public override bool Start()
    Returns
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Start()

    Stop()

    Declaration
    public override bool Stop()
    Returns
    Type Description
    bool
    Overrides
    AdaptivePerformanceLoader.Stop()
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)