Class StandaloneLoader
Inheritance
UnityEngine.Object
UnityEngine.ScriptableObject
StandaloneLoader
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Namespace: UnityEngine.AdaptivePerformance.Tests.Standalone
Syntax
public class StandaloneLoader : AdaptivePerformanceLoaderHelper
Properties
deInitialized
Declaration
public bool deInitialized { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
Initialized
Declaration
public override bool Initialized { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
Running
Declaration
public override bool Running { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
standaloneSubsystem
Declaration
public StandaloneSubsystem standaloneSubsystem { get; }
Property Value
Type | Description |
---|---|
StandaloneSubsystem |
started
Declaration
public bool started { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
stopped
Declaration
public bool stopped { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Deinitialize()
Declaration
public override bool Deinitialize()
Returns
Type | Description |
---|---|
Boolean |
Overrides
GetDefaultSubsystem()
Declaration
public override ISubsystem GetDefaultSubsystem()
Returns
Type | Description |
---|---|
UnityEngine.ISubsystem |
Overrides
GetSettings()
Declaration
public override IAdaptivePerformanceSettings GetSettings()
Returns
Type | Description |
---|---|
IAdaptivePerformanceSettings |
Overrides
Initialize()
Declaration
public override bool Initialize()
Returns
Type | Description |
---|---|
Boolean |
Overrides
Start()
Declaration
public override bool Start()
Returns
Type | Description |
---|---|
Boolean |
Overrides
Stop()
Declaration
public override bool Stop()
Returns
Type | Description |
---|---|
Boolean |