Class AdaptivePerformanceLoader
Adaptive Performance Loader abstract class used as a base class for specific provider implementations. Providers should implement subclasses of this to provide specific initialization and management implementations that make sense for their supported scenarios and needs.
Inherited Members
Namespace: UnityEngine.AdaptivePerformance
Syntax
public abstract class AdaptivePerformanceLoader : ScriptableObject
Properties
Initialized
Returns if the provider loader was initialized successfully.
Declaration
public abstract bool Initialized { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Running
Returns if the provider loader is currently running.
Declaration
public abstract bool Running { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
Deinitialize()
Ask loader to deinitialize all initialized subsystems.
Declaration
public virtual bool Deinitialize()
Returns
| Type | Description |
|---|---|
| Boolean | Whether or not deinitialization succeeded. |
GetDefaultSubsystem()
Gets the loaded default subsystem.
Declaration
public abstract ISubsystem GetDefaultSubsystem()
Returns
| Type | Description |
|---|---|
| UnityEngine.ISubsystem | The loaded subsystem, or null if no default subsystem is loaded. |
GetLoadedSubsystem<T>()
Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
Declaration
public abstract T GetLoadedSubsystem<T>()
where T : class, ISubsystem
Returns
| Type | Description |
|---|---|
| T | The loaded subsystem, or null if no subsystem found. |
Type Parameters
| Name | Description |
|---|---|
| T | Type of the subsystem to get. |
GetSettings()
Gets the Settings of the loader used to descibe the loader and subsystems.
Declaration
public abstract IAdaptivePerformanceSettings GetSettings()
Returns
| Type | Description |
|---|---|
| IAdaptivePerformanceSettings | The settings of the loader. |
Initialize()
Initialize the loader. This should initialize all subsystems to support the desired runtime setup this loader represents.
Declaration
public virtual bool Initialize()
Returns
| Type | Description |
|---|---|
| Boolean | Whether or not initialization succeeded. |
Start()
Ask loader to start all initialized subsystems.
Declaration
public virtual bool Start()
Returns
| Type | Description |
|---|---|
| Boolean | Whether or not all subsystems were successfully started. |
Stop()
Ask loader to stop all initialized subsystems.
Declaration
public virtual bool Stop()
Returns
| Type | Description |
|---|---|
| Boolean | Whether or not all subsystems were successfully stopped. |